Can any one solve this

Whenever I try clicking on an object on the scene, Can’t select objects

if scale is 10(TEN) in XYZ it works but
i want scale 1(one) in XYZ

I have 500 objects in different shape
all in same size and scale (one) i have to use scale 1 only
i attach my project can any one solve this problem

FileFactory

1 Answer

1

The bounding box volume of the small gameObject was about 0.0005 by 0.001, which is simply too small. Unity uses floats, so when something is as small as that there will be a lot of float-impreciseness. Simply export or import it at a larger scale, there’s absolutely no reason you’d ever need a mesh that small.

Well, there are plenty of reasons, since there is an infinite variety of possible games, especially in the indie sphere where we actually try new things, but yes, Unity doesn't really work outside "reasonable" measurements. This means that if you want to make a game based on [Fantastic Voyage (1966)][1], you'll probably need to change scales and origins along the way, not work in meters-from-the-navel the whole time. [1]: http://www.imdb.com/title/tt0060397/

Right, but the reason unity doesn´t work outside those measurements is because things would be significantly slower if it did. You´re better of achieving these kinds of effects through a dozen other ways then actually scaling meshes to be several orders of magnitudes larger.