Can Anyone Explain How I Can Solve This Camera Issue?

Hi everyone, It’s my first time using Cinemachine (Oh why didn’t I find this earlier) but I’m running into a slight issue with strafing. The camera is a freelook camera being used like a 3rd person (Like elder scrolls for those who have played them). In the video when my character strafes left and right the camera does this weird rotation to the opposite side.

Things I have tried: Adjusted the damping of all rigs, changed the radius and height of the rigs, Changed the look ahead value to 0 (When this is a higher value it gets strong but still happens at 0)

You should definitely turn off the lookahead.
Did you try turning off the position damping in the rigs? That’s where this is coming from.

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Do it for all 3 rigs