Can anyone Good with Unity Help Me PLEASE?!!?!?

Going to sound like a total noob… but can someone like skype with me and we do step by steps lol I really want to learn how to use unity and make games and such just as most of you once did, but it is very very very hard to get at the very beginning, I know their is a lot of tutorials and all, but I rather someone show me steps so I can comprehend it better would be greatly appreciated! thanks just reply back on here even if it is a short answer or something I really need feedback right now soon to give up :frowning:

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Dude I knoww obviously lol, I need some hand to hand help though, like everyone that makes tutorials does splendid jobs but most them dont explain the obvious of obvious they dude some like freaky deeky shit i need help with but thank you

Well the projects are a great way to start. Most of them assume no knowledge of Unity or C#. My first tutorial was the survival shooter, and my only complaint has to do with my C# knowledge(I’m a C# software engineer) that made it feel slow as they were explaining the obvious to me.

Start with the rollerball tutorial and do the Survival one next. I skipped the rollerball one and got through it fine.

Just start the tutorial and follow along.

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Sounds good dude thanks, btw I dont know how to code in any language, I really want to learn that too since im taking animation and programming in college next september ( not this one) so is Unity the right way to go for both?! and also if i get stuck on the tutorials, will you help me kind sir?

Also which 3d modelling program should I get AUTO DESK MAYA, or Auto Desk 3ds max

You need to discipline yourself to learn. There is ample information out there.

Both, or neither, or something else. It doesn’t matter. What does matter is that you learn the fundamentals of your target subject, like Modeling, Animation, Texturing, Programming, etc… Applications change all the time, the fundamentals carry through.

So learn.

http://www.csharp-station.com/tutorial.aspx
https://www.microsoftvirtualacademy.com/en-us/training-courses/c-fundamentals-for-absolute-beginners-8295

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I can do Animation, texturing, not programming or modelling though lol, the thing is I just need to know where to start for programming, and for modelling I guess…

You have three good links to start with.

When you exhaust those options, refer to Google Search for more specific tutorials and lessons.

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Okay thank you so so much, if I have any problems how do I contact you?!?!

This thread I assume. Most people don’t want every random beginner emailing them.

Too bad my book didn’t exist yet, it assumes you already know the basics of how to program.

Joe Hocking, Can u share with me the tutorial?! I dont know the basics lol

Personally I usually recommend Codecademy to beginners (their interactive lessons work really well) but LaneFox’s suggestions are good too. In either case, you should really only spend like a weekend there to learn the basics of programming, and then dive into Unity scripting itself. The Learn section of this site is great for that, or if you’d prefer a book I wrote Unity in Action.

Thank you! and okay so how will I know when to stop reading how to program!?

There isn’t really a hard cutoff. But around once you’ve learned about variables, loops, ‘if’ statements, and functions; those basics will make Unity scripting so much clearer, and everything else you’ll just pickup while working on other projects.

Thanks man you guys showed me some real positive feed back I appreciate it

take a look at this lesson, it has all that you need to get started and become intermediate in just one session.
Coding starts from 1:45:00

Thanks man, which compiler should I get? and should I get notepad ++?

Omg I am on the Survival Shooter Tutorial, and hes trying to explain what coding is, and its damn confusing he keeps saying “some of you should be familiar with this” and I have no clue…

Dude im having a problem with the “Survival Shooter Tutorial” This is what it says:
"
NullReferenceException: Object reference not set to an instance of an object
EnemyMovement.Update () (at Assets/Scripts/Enemy/EnemyMovement.cs:25)
"
And When I go to check this is what I find…
“if(enemyHealth.currentHealth > 0 && playerHealth.currentHealth > 0)”

No clue how to fix… :confused: