I have these coded for wheel coliders but they dont move when the code is used the vehicle just kinda vibrates but if i make the brake value 10 and the acelleration value 100 the vehicle will reverse only. and then a couple seconds later it just starts flipping wildly is ther anything wrong with this code:
var speedDefault : float = 10;
var brakeDefault : float = 100;
function FixedUpdate () {
if ( Input.GetAxis("Shoulder Axis") > 0.1){
if (collider.motorTorque < 0 ){
collider.brakeTorque = brakeDefault * Input.GetAxis("Shoulder Axis");
}else{
collider.motorTorque = speedDefault * Input.GetAxis("Shoulder Axis");
}
}
if ( Input.GetAxis("Shoulder Axis") < -0.1){
if (collider.motorTorque > 0 ){
collider.brakeTorque = brakeDefault * Input.GetAxis("Shoulder Axis");
}else{
collider.motorTorque = speedDefault * Input.GetAxis("Shoulder Axis");
}
}
}
or could it be something else causing this to happen really strange like thanks to anyone who can help.
Nope had no effect at all.
– anon85599651