using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update
(
if (Input.GetKeyDown(KeyCode.Space))
(
Debug.Log("Space key was pressed down");
)
)
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
Debug.Log("Space key was pressed down");
}
}
}
Edit: also you were missing () at the end of Update - added.
Surely the compiler is telling you… but you’re using parentheses ( and ) to open and close your method and if-statement scopes when you should be using curly brackets { and }.
ALso you have an extra closing curly bracket on line 27.
1 Like
Let me try this and I will see how it goes!
It works! Thanks!
1 Like