Assets\Challenge 4\Scripts\SpawnManagerX.cs(30,40): error CS0246: The type or namespace name ‘Enemy’ could not be found (are you missing a using directive or an assembly reference?)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnManagerX : MonoBehaviour
{
public GameObject enemyPrefab;
public GameObject powerupPrefab;
private float spawnRangeX = 10;
private float spawnZMin = 15; // set min spawn Z
private float spawnZMax = 25; // set max spawn Z
public float enemySpeed = 50;
public int enemyCount;
public int waveNumber = 1;
public GameObject player;
void Start()
{
SpawnEnemyWave(waveNumber);
SpawnPowerup(waveNumber);
}
// Update is called once per frame
void Update()
{
enemyCount = FindObjectsOfType().Length; // 30 line
if (enemyCount == 0)
{
waveNumber++;
SpawnEnemyWave(waveNumber);
SpawnPowerup(waveNumber);
}
}
// Generate random spawn position for powerups and enemy balls
Vector3 GenerateSpawnPosition ()
{
float xPos = Random.Range(-spawnRangeX, spawnRangeX);
float zPos = Random.Range(spawnZMin, spawnZMax);
Vector3 randomPos = new Vector3(xPos, 0, zPos);
return randomPos;
}
void SpawnEnemyWave(int enemiesToSpawn)
{
// Spawn number of enemy balls based on wave number
for (int i = 0; i < enemiesToSpawn; i++)
{
Instantiate(enemyPrefab, GenerateSpawnPosition(), enemyPrefab.transform.rotation);
}
waveNumber++;
enemyCount += 25;
ResetPlayerPosition(); // put player back at start
}
// Move player back to position in front of own goal
void ResetPlayerPosition ()
{
player.transform.position = new Vector3(0, 1, -7);
player.GetComponent().velocity = Vector3.zero;
player.GetComponent().angularVelocity = Vector3.zero;
}
void SpawnPowerup(int powerupsToSpawn)
{
Instantiate(powerupPrefab, GenerateSpawnPosition(), powerupPrefab.transform.rotation);
if (GameObject.FindGameObjectsWithTag(“Powerup”).Length == 0) // check that there are zero powerups
{
Instantiate(powerupPrefab, GenerateSpawnPosition() , powerupPrefab.transform.rotation);
}
}
}