Can anyone help me?

I have this code made on the mirror and I wanted to convert it to Netcode.

        public override void OnStartAuthoraty()
        {
            base.OnStartAuthoraty();
            PlayerInput playerImput = GetComponent<PlayerInput>();
            playerImput.enabled = true;
           
        }

From the looks of it, when I enter a server, the second camera is used as a base and I can no longer control the first one and I think this code can help me.

Hi @jairneto55 , have you already had a look at the examples in the official ClientDriven sample to see how to manage this?

If not, you can download it here