I have this code made on the mirror and I wanted to convert it to Netcode.
public override void OnStartAuthoraty()
{
base.OnStartAuthoraty();
PlayerInput playerImput = GetComponent<PlayerInput>();
playerImput.enabled = true;
}
From the looks of it, when I enter a server, the second camera is used as a base and I can no longer control the first one and I think this code can help me.