Hey, I was wondering if anyone can host a game using the unity3d built in networking? even if they are behind a router or something.
Thanks:)
Hey, I was wondering if anyone can host a game using the unity3d built in networking? even if they are behind a router or something.
Thanks:)
Everyone can try, but it does not work in all cases. A firewall e.g. is sometimes a hurdle that prevents connections.
There is also the question how others know who is there to host. A master server is good for that, listing all hosts. If you don’t do that, players will need to know where a host is and how to reach it.