Can anyone identify this texture/mesh quality problem?

I work with large photogrammetric models (simplified to 10mil triangles) that use large textures (up to 20 8K .PNG)

I have maxed out all quality settings of the textures, I use Ultra quality settings in my builds, I use Unity 2019.2.f01 version, I use the default render pipeline, and the quality in the editor is fine.

But when built the mesh or the textures still get somehow optimized or compressed, and I get this wonky distortion. Or is this a bug?

This happens with every model I create with RealityCapture and then use in my Unity builds.


Example closeup from editor
184891-car-project.png


Example closeup from build
184892-car-build.png

Try taking it into a modeling program and see if it does the same thing, if not, export it from there and import it into unity.

Have you tried blender perhaps?
Not knowledgeable enough to know but there are a few really good 3d softwares out there, including meshmixer, meshlab, blender and Cad