I work with large photogrammetric models (simplified to 10mil triangles) that use large textures (up to 20 8K .PNG)
I have maxed out all quality settings of the textures, I use Ultra quality settings in my builds, I use Unity 2019.2.f01 version, I use the default render pipeline, and the quality in the editor is fine.
But when built the mesh or the textures still get somehow optimized or compressed, and I get this wonky distortion. Or is this a bug?
This happens with every model I create with RealityCapture and then use in my Unity builds.
Example closeup from editor

Example closeup from build
