Can anyone please tell me what should be the maximum poly count for a VR interactive to work properly in Pico goblin?

Last I used was 1.4m poly which was working properly but was making my scene heavy .

Ideally for any mobile or standalone VR, you want to try and stay beneath 100k polys.

The bigger problem however is draw calls. You should be keeping them as low as possible, ideally no more than 20