using UnityEngine;
using System.Collections;
public class MyColorScript : MonoBehaviour
{
public GameObject plane;
private MeshRenderer myrenderer;
private void start()
{
UnityEngine.Debug.Log("we made it here");
}
private void onclickcolor ()
{
myrenderer = plane.getcomponent<meshrenderer>();
myrenderer.enabled = !myrenderer.enabled;
}
}
getcomponent<meshrenderer>
should be GetComponent<MeshRenderer>
private void start()
should be private void Start()
I’ve never heard of OnClickColor, maybe someone else can help you with that.