can anyone tell me what is wrong with this

using UnityEngine;
using System.Collections;


public class MyColorScript : MonoBehaviour
{

    public GameObject plane;
    private MeshRenderer myrenderer;

    private void start()
    {
        UnityEngine.Debug.Log("we made it here");


    }

    private void onclickcolor ()
    {
        myrenderer = plane.getcomponent<meshrenderer>();
        myrenderer.enabled = !myrenderer.enabled;
    }
}

getcomponent<meshrenderer> should be GetComponent<MeshRenderer>
private void start() should be private void Start()
I’ve never heard of OnClickColor, maybe someone else can help you with that.