public Camera standbyCamera;
// Use this for initialization
void Start () {
Connect ();
}
void Connect() {
PhotonNetwork.ConnectUsingSettings (“MultiFPS v001”);
}
void OnGUI() {
GUILayout.Label (PhotonNetwork.connectionStateDetailed.ToString () );
}
void OnJoinedLobby() {
Debug.Log (“OnJoinedLobby”);
PhotonNetwork.JoinRandomRoom();
}
void OnPhotonRandomJoinFailed() {
Debug.Log (“OnPhotonRandomJoinFailed”);
PhotonNetwork.CreateRoom (null);
}
void OnJoinedRoom() {
Debug.Log (“OnJoinedRoom”);
SpawnMyPlayer ();
}
void SpawnMyPlayer () {
PhotonNetwork.Instantiate(“PlayerController”, Vector3.zero, Quaternion.identity, 0);
standbyCamera.enabled = false;
}