Can bounded and unbounded volumes coexist in the same scene?

https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@1.0/manual/PolySpatialMRApps.html

The manual says “Additional bounded volumes from the same application can co-exist with this unbounded volume.”
Does this mean that bounded and unbounded volumes can exist in the same scene at the same time?

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I think it‘s no as Unity seemed to answer me the same question before.

There could be a lot of bounded volume apps in share space at the same time, but there could only be one unbounded app at the same time. I’m not sure if it works just like what I say.

I see, thank you very much.
I am not a native English speaker, so I rely on translation tools to read the manual.
So I may not be reading the contents of this manual correctly.

“An application can create one or more volumes for displaying content in a mixed reality space”, I interpreted that bounded volumes can be placed more than one on the same scene, is this also impossible?

Support for multiple volumes is on the roadmap, but currently, you can only have one.

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Thank you very much.
Looking forward to the future.