Hi there to Unity community. Can someone advise please on the following issue.
I have a scene that includes a lot of models (something like a showroom) is there any way to reduce load on system, because it looks like it is pretty system consuming. I am thinking of the best way would be to make the camera draw closer objects in more details and far objects in low details. is it possible to do? with condition Clipping plane for the camera has to be set - as far as possible.
Sorry for noob quiestion as it might be)) but i am one))
Hi There… What you need is called LOD (Level Of Details). The object at the far are switched with the ones, that you specify and other get’s visible.
Of-course, that doesn’t happen automatically. You have to make lower poly versions of the objects and apply them as LOD.
This is available on Unity Pro as far as i know btw…
What you are searching for is Level Of Detail (LOD), but I think it’s a pro-feature.
But there are implementations for the free version I think.
Thanks. that is probably what i need. makes sense. will be digging for infor how to do in Unity free