Can Cinemachine Virtual Cameras have their own culling masks?

I have a Main Camera w/ Cinemachine brain. 2 Virtual cameras, A & B. I have a car model on its own “car” layer. I want virtual cam A to render the car, but when I cut to cam B, I want it to not render the car.

Can I do this?

It seems the Culling Mask option only exists on the Cinemachine Brain and I cannot adjust the culling mask for each virtual camera.

Also trying to figure this out right now.