Hello, I’m a newbie. I’m also not good at English so sorry about that.
I understand that people use LOD to increase the game performance, but how about we set the farthest point that our camera can see to 100.
For example, we use LOD and set the object to disappear in 500 points, but if we set that camera can see 500. Is that work on the same principle? I mean what if we don’t set any LOD but use camera option? Can this thing work substitute for each other?
A camera in a game engine isn’t like a normal camera. With a real-world camera, you point it at something,and it’ll look as far off into infinity as its aperture is capable of handling.
In Unity, the far plane defined a hard limit to what is shown at the far end of the camera’s visibility. This is generally to avoid issues with performance by trying to render too much. If something is outside the frustum (viewable area) of a camera, it will not be rendered. So if you have a camera that can see 500 units away, and your LOD only appears at 500, you’ll just not see that LOD.