Can CompositeCollider2D not be disabled?

I have an Object with a CompositeCollider2d that merges the colliders of several child objects (the limbs of my player). However, I need all of them to be disabled in the beginning of the game. There is no Checkbox on the CompositeCollider2d in the inspector and neither does
GetComponent<CompositeCollider2d>().enabled = false; do anything.

The documentation claims that “enabled” is an available property on CompositeCollider2d.
The object has a Rigidbody2D on the same element as the CompositeCollider2d and behaves as expected everywhere else.

What is the problem?

I guess I will change the layer to IgnoreRaycast and back, but apparently this also means the docs are wrong.