Hi all
I was trying to make a very big fake of GI light with point lights and cookies cubemaps until i discovered that cookies cubemap color dosent multiply by point light color.
Need i to turn on some feature or cookis cubemap only uses alpha channel ?
Thanks for your time.
The built-in light cookie implementation only does monochromatic attenuation. It is built into the distance attenuation math, which also only provides one number. I beleive it would be possible to modify these functions simultaneously for all shaders, but I’m not sure how much work it would take. Definitely a question for the Shaderlab forum.