Can Cruncher crunch Daz models?

Hi.

I have a number of Daz 3D models that I would like to use in my Unity shooter game. The only problem seemed to be the high poly count of the Daz models.

However, I just came across the Cruncher Polyreduction tool (Unity Asset Store - The Best Assets for Game Making). Is it possible to use this plugin to incorporate Daz models in my game?

Unless you purchase the Daz game license. You can’t.

I’ll be using it for my personal projects. For learning.

So is it possible? How well does Cruncher perform with Daz models?

Well, you can’t legally. It still may be able to.

Thank you for your replies.
By the way, can you tell me how Cruncher performs with really high poly models? Say above 500,000 polygons.

Cruncher performs just fine with high polygon models (I’ve used it on scenes that have several million vertices)

@Thinksquirrel: Alright, thanks for the info.

By the way, I recently came to know that Unity does not support importing models which have more than 64k polygons. In that case, I need to find a standalone software that can reduce polygons. I have heard of Balancer nPro.

Which ones would you suggest? Which ones are the most popular?

If you plan to use DAZ models, you’ll also need a way to make a texture atlas and combine materials as a typical DAZ figure has dozens of materials which translate into dozens of draw calls. I use the DAZ texture atlas and decimator then I run them through Ultimate Unwrap 3d Pro to combine the materials and do a little more poly reduction.

Alright. Thank you for you reply. :slight_smile: