can Devs make more parallax map support for unity 6 as want to keep some thing low poly
Both parallax mapping and parallax occlusion mapping are already supported. There are even samples you can download with the package manager
why is parallax occlusion mapping so rough (feels low quality) compared to other games where it looks super smooth? even in the hdrp demo it looks 2x2 pixels on some inner edges (where height differs a lot).