Can dynamics be “baked in unity” and then rendered after the simulation finishes.
I’m attempting to replicate a technique I use in Lightwave to map textures to a set of dynamic object after they come to rest. Then when they play back they sort of dynamically self arrange.
I’m assuming the only way to do this is in unity is to project the UVs from camera onto to the object(s) in a sort of unseen staging pass and then hand that recorded set to the rendered to playback of the baked dynamic sim, which then has the UV/Texture pinned to the pieces.
I imagine some time used to calculate and pin the UVs to the parts would be needed which is fine as I could redirect the user attention with a segway/intro/loading bar waiting for the calc and actual playback to start.
Thanks
Max