Can EditorWindow display inspector for existing prefab?

I’d like to have a set of prefabs which I can edit in a custom window as opposed to the inspector, for ease of use by the level designer. Is this possible?

I imagine being able to reference a prefab in resources folder and be able to edit it’s details within a custom EditorWindow for convenience. I’d ideally like to not have to make an entire script to do this, but just an Editor script if at all possible.

Thanks for any replies and insights.

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Yes, it’s totally possible.

Sadly, no screenshot of that around, but I did an editor for an autogenerated game that handles prefab in a special way.

There’s not much that is “impossible”… Just depend how much time and energy you’re willing to put into it.

OK I’ll look into it - thanks.