Can faces be made visable from both sides on assets from blender.

I imported an object I made in blender to unity. It’s a plant and has lots of faces.
however I can only see the faces from one side.
I’d like to be able to make faces viable from both sides.
Is this it possible?
There visible from both sides in blender but not when imported to unity?

By default, all Unity shaders cull backfaces so polygons can only be seen from the direction they face.
To change this behaviour, edit the shader and change the line Cull Back to Cull Off.

Unity - Manual: ShaderLab: commands