Hi,
Is there a way to save gameObject / prefab inside a scriptable object (or another gameobject) ‘completely’?
Basically, the ability to have some kind of prefab container, with a list of nested gameobjects, which would allow to have only one big macro file on the disk.
I’ve been looking at it, and as far as I understood, I think you have to create one file on the disk per prefab (PrefabUtility.CreateEmptyPrefab) and store a reference to it in your container.
Is that right?
Thanks!