Hi, I’m trying to make an rpg where you click on the ground (with a tag “Floor”) to summon a creature.
When you click on a stats window or skills window, (OnGUI) if it intercepts with the ground it will summon a creature.
The only thing I can think of is to set a boolean for when the window is open and turn it off when it’s closed, but this would make the whole floor not clickable, and the user might have to summon/want to summon with the window open, clicking somewhere without GUI.
Is there a way I can make the Raycast not penetrate the OnGUI?
Thanks - Vasir
This is what my code looks like for summoning. I’m not really sure how to tell the raycast where the GUI is. Any suggestions?
if (Input.GetMouseButtonDown (0)) {
RaycastHit hit;
Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
if (Physics.Raycast (ray, out hit, 10.0f)) {
if (hit.transform.tag == "Floor" && !Skill1Used && Checkpoint.CanTalk != false) {
Skill1Used = true;
Instantiate (Skill1, new Vector3 (hit.point.x, hit.point.y + .5f, hit.point.z), Quaternion.identity);
}