Can I Access Objects or Scripts in an Additive Level?

I have a quick question, that maybe I can get some explanation on.

I currently have one level, which loads 3 additive levels. What I did was made my entire GUI out of additive levels, but I want to send notifications to that Additive level.

Is it possible to access a script running in an Additive Level from the Main Level that I loaded?

I dont see why not, have you tried it?

@mikebelotti - Thanks! Didn’t even think about that one.

For now, I just have the MainLevel finding the game object in the Additive Level by Name and calling its function:

GameObject.Find("Manager_Tasks").GetComponent<TaskMgr>().AddTask(1);

I dont think there will be any major mix ups as long as I keep my naming structure intact.

Thanks for all the help everyone!