My background is in mechanical engineering so I wanted to use tools I’m familiar with to create complex geometry in my games. I’m basically just starting out if that isn’t obvious already. I used Fusion 360 to create a plane and exported to FBX. When I import into unity it imports a mesh filter and a mesh renderer. No problems so far. However, I cannot simply add a sprite to this object to “fill” in this mesh. How does one render a material within the mesh boundary to render something on the screen? Thanks in advance.
Here is a picture of the simple mesh I’m working with.
Here is how it imports as