I know that an animation can be created by changing the values of component fields while recording. My question is: can it go in the other direction? Can I take a frame of an animation that I’m previewing and apply the values in the animation keys to the game object components, so that those values become the default state and can be seen in the inspector when no animation is playing?
Perhaps with an editor script that plays the (single-frame) animation you prepared. At runtime it will work, not sure about editor.
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