Basically, what the title says.
I have a sprite sheet that I imported to Unity and chopped it into multiple sprites using the editor. I then dragged all the sprites into the scene and created the animator. The problem is, the game I’m making is in 3-dimensional space, and sprites are very derpy when they overlap each other and move along the z axis. I know you can attach a sprite to a plane like a texture, but how do you attach an animated sprite to a plane?
Thanks in advance!