Can I build an online game using the in built unity networking with a non pro unity?

Hi all. I’m playing around with exitgames.com Photon to make an online turn based version of one of our single player games. Its going well but unfortunately to run on iphone / android it requires the full version of unity to access the ‘Net.Socket’ library or something like that, basically the networking code can’t be accessed with the standard license. And at the moment it’s too expensive for me to fork out for the full iphone and android licenses. The questions are:

1) Can I use the in built unity networking functionality to make a turn based game with the basic unity license on android and iphone?
2) Does Unity host the servers somewhere so we don’t need to handle that? With exitgames.com photon I don’t need to do any server programming which is fine for our games?
3) If it is possible, is it free or is there somekind of server fee?

Thanks for any help all :slight_smile:
Martin

Hello :smile:

  1. Yes, you can build a multiplayer game with Unity Networking :smile:
  2. No, to use Photon/Etc you need Android Pro, the Networking solutions use .Net Sockets, a Pro-only feature.
  3. Photon has a free and a paid version.

Hi miguel. Thanks for the reply. Yeah I’d suspected the full license is needed. Paying $1500 for just the android license would be ok, but needing to pay $1500 for unity pro + $1500 for unity android pro is just too steep at the moment. I’ll hopefully be able to do well with just the web version.

Thank again
Martin