Can I build polys on the fly, control object speed, rotation and location on the fly?

I have code that I wrote for Renderware ages ago in C++. I like to control objects in real-time 3d Simulation processing, and used a proprietary layer of controls on top of Renderware. I wonder how hard it would be to “port” my code to this engine. Can you build polygons on the fly, control object’s speed, rotation and location on the fly? What programming languages are supported?

Thanks,
Jay

Yes (but Unity only uses triangles, so not Polygons per se), yes and yes.

C#, UnityScript (similar to Javascript), Boo. (And you can use C++ plugins with the Pro version of Unity).

Triangles are polygons.

But polygons are not triangles.

If a wobbles are goobles, and all goobles are zeebles, are all zeebles wobbles?

There are software solutions that only deal in polygons (a cluster of triangles) so it is important to make that distinction.