Is it possible to have Unity put a hard cap on the framerate, so that no matter how awesome-tacular someone’s system is, I could ensure that the game never renders more than X many frames per second?
Furthermore, I am wondering about the possibility of going in the opposite direction, and force a game to never drop frames. I’m thinking of the old console games that would slow down if the screen got too busy. I know this is very unconventional, but I’m creating an old-school game, and I would like to follow that convention if I can. There are a few other screen effects that I would like to be able to control, knowing that they will be rendered each frame.