I’ve been trying to make the shadows on my game more visible by increasing the intensity of the light but, I was wondering if I can remove/decrease the “glow” that the light makes when close to the ground.
Is there an easy way to disable this or do I need to look into Shader Graph? I tried messing with the material settings but couldn’t find a way to do it.
If you have a metallic floor then it will reflect the light!
Try a different floor material or adjust it’s materials reflect etc options.
All the best!!
Sounds like what you want is a custom light falloff. As shadows are visible because everything else is brightened by the light, not because they themselves are darkened, you can’t really reduce the light itself without weakening the shadows. So, what you’ll want is a more evenly lit area that is less bright in the center but brighter in areas that are further away. Unfortunately I am not aware of any way to change the default real-time point light falloff, but maybe these links could be useful:
A very simple, efficient and faster solution without increasing the intensity would be to just use an override for tonemapping on ACES and/or Shadows, Midtones, Hightlighs:
You don’t need a decal for that. There is an option to disable the specular highlights of a material, select the floor’s material and scroll down until you see the “advance options” there is an option there called “specular highlights” try disabling that. When is disabled it would not reflects the shine from lighting.
Edit:
You can also change the specular map color on the floor’s material (Select Specular on “Workflow mode” on surface options, those options are at the top):