Can i change the pivot point of many jpeg quickly?

Yeah so i want to change the pivot point of many sprites in diffrent images and i cant find a simple quick way to do. So i did it manually

I assume you’re talking about changing the pivot point of Images and RawImages within the Inspector. To set multiple fields at a time, while holding control, click all Images in the hierarchy that you want to change the pivot point of and change the pivot point field. You can also hold shift instead of control if you want to select every item in the Inspector/Hierarchy from your first click to your second click. This same rule applies to everything that can be viewed in the Inspector; as long as the selected items share the same component, then you can edit their field values simultaneously.

If you are otherwise wanting to do this in script, you can use the static method, Object.FindObjectsOfType() to get all GameObjects in the current scene and run through a for loop to GetComponents()/GetComponents(). I would recommend against this method however, as it is expensive and inefficient in this use case. You can otherwise use SceneManager.GetActiveScene to get the current loaded Scene and then use its GetRootGameObjects() method to get a similar result. I would also not use this in most cases, as it is once again inefficient to search through every GameObject in the hierarchy. The solution in this case would be to reference each Image/RawImage individually and then set each pivot point accordingly. This could be done by creating a list of Images or RawImages and serializing it using the SerializeField attribute so that it shows in the inspector and then referencing each object individually.

I ask that you be more specific with your questions next time, but either way I hope this helped in some way.