Guys i have a question can i program with C++ in unity
No
No.
You can create plugins in C++, but only if you have the pro version.
Damn, you beat me to it!
Yes you can. In Theory. You have to buy a special license though to get access to the sourcecode. And this is usually something for very big companies.
What ^he said but if your good enough at c++ just write your own game engine for private use! ![]()
What languages can you use in unity?
take a look at documentation… but is C#, JS, BOO
C#, US*, Boo
Thank you!^^^^ Someone understands the difference! ![]()
Had to ask as sometimes there might be non documented features as I’m currently doing a tutorial made for unity 2 ![]()
Hmm which is the best language to pick up between C# JS and Boo? In unity whats the difference between them?
The best language for a task is generally the one you know best.
In terms of what you can do with them in Unity they’re pretty much equal. It’s really just a matter of personal preference.
Judging by these forums it appears that most users go with C# followed by UnityScript.
In order to understand the code I’m writing well enough, I translate it to another system. I have jMonkeyenginge installed as well, so all the classes I’m writing for Unity, I also write in Java for jMonkey. The synergy - apart from the code that relies on actual engine libraries are astounding. I say that just to point out that your question is a bit broad, and I don’t mean this in a mean way, silly.
Yeah, you can program in C++. If you take the time to translate the code into C#. Since I have so little problem moving between Java and C# now, you could say I’m writing my Unity game on jMonkey, or vice versa.
Lol write what I know? The only programing experience and I mean that loosely is a course on VB and Java yea that’s visual basic and java
why do a course on that? Because I was promised C++ with the course and near the end was told they could not find anyone to teach it sigh
Until I found Unity didn’t have much interest in learning programing after that so I’m starting from new any advice which one to pick? Can they all do the same or does each one have benefits and disadvantages?
I’d recomend you not pick one then, just find the best tutorials on Unity you can and follow those. This is my favorite: http://walkerboystudio.com/html/unity_course_start_here__free_.html
Are you asking me?
If you are, stick with Unity. jMonkey suffers from the usual open source disease. They’re in a slump since the principal developes seems to have lost the spark. Last update was over a year ago, as far as I can tell. I only use jMonkey because despite of this, on the tin of it, it has better graphical capabilities than Unity Free.
Thanks bookmarked and ill try my hand at that course ![]()
Learn C# its very similar to java and thats probably the best lang that unity is able to use, if you wanna learn c++ just go to the website and look through there starter info to find out how it works, if you know java well, then you can pick up most other GOOD langs quite easily. if you really wanna have fun learning a lang then learn ruby! ![]()
for java try ogre4j its a nice java 3d engine, i think its better than monkey but ya. thats my input, i say learn c# not just the unity part of it but the whole language, its quite resourcefull and can complete some amazing things!
If you really just wanna learn some langs then try thenewbostson.org < best website for learning computer langs
Well, neither Ogre nor Ogre4j are game engines. They’re great, but they’re more like XNA than Unity. They’re great for when you want to code everything from scratch, but they don’t have game logic, ai, and those kinds of libraries. And of course, they have no specialised IDE and scene builder like Unity and jMonkey has.
Ahhh, didnt think of that aspect about ogre!
but still for java users that are extremely well at java ogre has tons of resources, jmonkey just gave me major issues when i was workin with it!
i love eclipse so thats prolly why i liked ogre4j more than jmonkey! ![]()
Well, when my game goes up on Kickstarter and draw dozens of billions, and everyone throws money at me, I’ll get into a position where I can think that I should move my game into a professional production phase. Then I’ll kick the monkey out and go for something more professional. ![]()