Can I control character animation(s) through the animation viewer/editor ?

Can I control character animation(s) through the animation viewer/editor that Unity 3D has ?

Yes, but why would you want to?

No no,I do not want to actually create the animations in the animation viewer/editor.
What I meant was the animations that I have exported from my 3D modeling package,for example: “walk”, “jump” , “fire shotgun” etc,etc,…
Now I want to be able to start those animations at a certain time in the animation viewer/editor timeline.
Can that be done ?
Very handy for cutscenes.

Oh, I see what you mean now. It looks like you can’t key which animation to play, but you can put a script on a GameObject that will allow you to key public variables. You can probably key which animations to play based on animating those public variables.