For example, I don’t want to refer to Debug class when I need Log function. To skip it, I first tried to create a Namespace:
using UnityEngine;
using System.Collections;
namespace NMain
{
void trace(object &message)
{
Debug.Log(message);
}
}
Then I got CS0116.
The other idea was to put #define in the beginning of the code, but, for some reasons, it fails with CS1025
#define trace Debug.Log
using UnityEngine;
using System.Collections;
public class test_camera_pattern : MonoBehaviour
{
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
{
trace(transform.position.x);
}
}
Debug. Log is not a big problem, but there are methods on a higher level of nesting than its one. I can create my own class to skip some references, but then I’ll have to refer to it. Isn’t there a better way to do it?