Well the title lefty much says it all because I have an idea for a construction game and for digging and bulldozing I want a combination of voxels and a mesh. I want the mesh for digging or as the input to the blade/bucket to have sharp edges around the holes. I want the mesh for unloading or the out put so when your emptying the bucket it raises the closest verticy and does add voxels and for the mound in front of the bulldozer. And I was also wondering if I could do this to sections of the map and the rest be a plain unchangeable mesh. (I got the idea from construction simulator 2015 but I want an all american version with a lot more features and a Transportation aspect) thanks ![]()
Dumb auto correction. Lefty:pretty, and the voxels for digging
And now dumb smiley face its pretty