Hello there, I’m having trouble with something recently. I have a graphics package with prefabs like chairs, beds, drawers etc… that use materials within it’s own package. I thought that it would be good if I created a script that would generate unique materials (by copying the materials of the prefab into a scenes folder in the project folder) for the dragged in prefab, so that I could easily have these objects have different materials and textures.
The first step to this though I would think would be to find when the script would trigger. I’m wondering if it’s possible to trigger an editor script when a new prefab is dragged into the scene within the editor?