Hi guys!
I tried game like Crowd City used Navmesh, when agent >150, tracking algorithm agent follow player looks terrible (The bots collide, overlap each other.)
How can I make it. Should I use new algorithm.
Do you know algorithm that used in Crowd city is?
Please help me, thanks a lot.
My guess is that they are using a combination of a navmesh for general direction and fluid dynamic simulations for smaller level interactions. In large groups people tend to act like a fluid.