Hello ![]()
Create and edit terrain’s brushes was like the photoshop?
Thank all

Hello ![]()
Create and edit terrain’s brushes was like the photoshop?
Thank all

There’s an explanation of how to do this in this thread.
Thx, have totally overseeing this thread, that help me much. When there is interest i can make a set of use full brushes (have ideas that i will test first) or is there already a set?
Are there more things in Unity like this custom brushes that should everyone know?
Edit: Args, problem! As i saw the tutorial at the link is for the mac version, can’t get it work on windows because pic2icon is mac only.
Hey guys!
I did some testing with brushes today and windows users only need to save out a .png file with transparency as alpha. Then you should just create a folder called “Gizmos” in your project folder and add the brushes as brush_0.png, brush_1.png and so on into that folder.

I test it and it works perfect, many many thanks, that is really great. You don’t know how great it is, but i make a picture of it to show you what i specially mean. ![]()
Edit: here is the picture i mean:
Too bad there is no option to rotate a brush, so i must do different one.
P.S. can it be, that Photoshop CS4 do not support transparency at PNG? Must done the brush with a much older version of Paint Shop Pro, no problem there.
I have made short 20 Brushes, some useful, some more an examples for your own imagination.
brush_0 and 1 can good used for mountens (erode), 1 is also good at max. size to make a grassland with light flat hills, i like how it looks. The next 4 brushes are square version of the first 4 round one in unity. Than there are some brushes for ramps/slopes (like in the picture of my last post), bad that there are no rotating and scaling for brushes, where here very useful (and from all this brushes only one where needed). The last two are more examples.
This is for the Windows version, dont know if it works with that tutorial in the Mac version too.
318010–11213–$gizmos_170.zip (82.9 KB)
Oh~~! Thank you very much!! Thank all once again ![]()
you can create transparency at PNG by Macromedia Fireworks.
![]()
Have not Fireworks here, but its ok with the old psp, its no bad software, used it for years, but psp like it was is death since Jasc is no more.
Customs brushes makes many much easier for me, good thing. ![]()
good work guys… !
Can’t quite figure out how to get these to work. I downloaded the file, and put the brushes in a gizmos folder in my assets, but how to use them on the terrain is another matter. I looked at the old thread regarding this, but the info is old and I’m unsure if that method still works. I’m going to try dropping them in the resources folder and see what happens, hope I don’t break Unity.
O.K. That works. ![]()
fonctionne parfaitement!! thank you very much, now we are talking!!
Very well done - Great examples. I’ll be using them in future projects, should save a lot of people a heck of a lot of time!
Thanks!
For a proper alpha channel png file, look for the (free) SuperPNG plugin for Photoshop. As a side benefit it is faster and creates smaller files.
signed
even a good decade after SuperPNG was done for PS6, Adobes own PNG exporter still is crap like hell (and that although they have the top notch PNG user inhouse with Fireworks where PNG is used in a form as powerfull as PSD for Photoshop)
I’m unable to get this to work. I put the Gizmos folder in my Project Folder, parallel to Assets and Library.
Am I doing something wrong?
Also, when doing a search, I don’t see any other files that have the name “brush” in them. Are the default files hidden?
it needs to be in Assets
Stuff outside the assets basically don’t exist.
and the default files aren’t hidden, they are resources in the binary itself, not distinct outside
Awesome. Thanks!
thx.it’s very useful!
Please, please, please!! Help! I am using Unity 3.4 and cannot do this trick. I’ve donloaded “Gizmos”, placed it under Assets folder of my project and nothing happens((( I realy needed this… Please give me a step by step instructions.