Can I debug an Unity3D project with 'Monodevelop 2.6 Beta 2'

Hi, everyone. First of all, I'm very sorry that I can't speak English Well.

I'm very interested in catchpoints and conditional breakpoints of 'Monodevelop 2.6 Beta 2'. And I want to use them with debuging an Unity3D project.

Actually, I tried that already. But I failed.

Will you please tell me how to debug with Monodevelop 2.6 Beta 2?

http://unity3d.com/support/documentation/Manual/Debugger.html

You'll need to use the MonoDevelop we ship with Unity, though. (Currently 2.4.2). I believe that our MD changes are all at:

https://github.com/Unity-Technologies