Can I detect a trigger message between a trigger and a kinematic rigidbody?

So I'm very new to unity and just exploring it. I was messing around with triggers and made a simple script where at OnTriggerEnter it would change the color of the OTHER collider. This worked really well for almost all combinations like rigidbodies vs rigidbodies etc.

One thing that did not work is, when I move my kinematic rigidbody through a isTrigger-enabled-box-collider. Am I missing something or is this combination not possible. Thanks!

For isTrigger to "activate", one of the gameObjects must have a rigidbody that is not set to isKinematic = true.