I am developing a game but I don’t know how much time it’ll take. I am using unity personal but want to publish the game without Unity Splash screen. So, can I subscribe to unity after development is done and ship the game?
As long as you are under the threshold you can.
What you can’t do is collaborate with someone on a different license. But there is no problem with upgrading or downgrading.
yes
@Kiwasi : Yeah and I wonder how many people hiring freelancers really care what version you use LOL…
I’ve never once had someone ask me, but generally I always turn people down or they can’t afford my services. So perhaps we just never go to that part haha.
I had one client who asked, the editor gives a message when you import an asset from personal into pro or plus. Since then I’ve just sat on plus for most of my freelancing work. Last I checked there was no difference in how assets were tagged between plus and pro.
Is this really true, I cant enforce my level designer freelancers to buy Plus license?
Unity should remove the free tag, lower the price for the lowest version with Pro functions. Or a better one time few. This would alter the state of steam and Unity reputation. I don’t mind paying for this great product while working.
Are we still talking about this? Lots of low quality games on Steam is because of Steam not Unity.
If Unity will not be free then there will still be low qualioty games made in Unreal, GameMaker, CryEngine, Xenko, GoDot and other free engines. Making an engine paid will be a step back for Unity.
@elmar1028 : It’s not really steams fault either lol… It’s the fault of the developer, what happened to self-accountability in today’s age… You know what steam could do, not saying it would be right, but plainly make it where if your game is in the worst category in rating after a period of time, to then take more profits from the sale, E.G. instead of 30% (if that’s what they take), take 50%… One thing businesses hate is loosing money, so if they don’t want to loose money, then make a better quality product.
Again - I’m not saying it’s right to do that, but if I knew before publishing that I could loose 50% of profits because of an added percent if the game does bad, i’d think twice before releasing it.
However, make it where if the game is successful, they instead of taking a 30% , then they can take 15% instead…
This way people have a reason to put extra work into their games…
But nevertheless, with this being said, it’s not a perfect system and I see the flaws into it. But a risk vs reward system would be nice and encourage doing the best you can do.
Because plainly, it’s not steams fault, Unity’s fault, it rely’s solely on the developers who made the game.
Steam revirws are not an accurate way of measurement a games quality
I know this, which is why I said I know there’s flaws in it… But still, some type of risk vs reward system could certainly help, but how they would enforce that, I don’t know… But if I knew I could earn an extra 15% income, I’d do my darnedest to achieve it.
What is?
I dont know actually
And there lies the problem. Steam can only rely on steam reviews becasue that’s the voice of the steam audience. Steam personell checking itch.io reviews (disclosure: I don’t know anything about this service, I don’t even know if it has a review function) to get game’s perceived quality would make no sense.
So Steam relies on Steam reviews.
Yes, which is inaccurate and would make warheads suggestion above hurt good games aswell as bad games.
its bad enough Steam uses the reviews to determine if they should allow a free weekend request
edit: Yes we have a game on steam with bad reviews ![]()
Yeah I know there’d be flaws in in Anders… But truly I don’t think there’s really any accurate rating system on the planet… Every player has their opinions, and no system in the world (at least now) can judge peoples opinions and know if it’s right…
I might like low poly games, but I’m sure there’s 50,000 others like me, but I’m also sure there’s 40,000,000 more who love High Poly games and will auto-down vote simply because its low poly lol.
You… you didn’t have to say it.
It was pretty apparent from this post:
Nah, actually my first guess was something along the lines of “people don’t like what I like.”
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That and then there are the fanboys of other games that play the game 0.1 hours, write negative review, refunds, And then the plain stupid ones ![]()
Its the same with IMDB, you can’t trust the user score, I combine user score with the meta score and it works pretty well for my movie taste
Lucky you. I have to browse obscure image boards to find the 90s Japanese horror kino.
@N1warhead_1 The number of low quality games on Steam is because they have low barriers of entry. How is this developer’s fault if his low-quality game gets accepted?