Can I disable frustum culling with Graphics.DrawMesh ?

I'm using API like this ,
Graphics.DrawMesh(mesh, _matrix, material, 0, cam);

And I also scale mesh by _matrix, And I guess Frustum culling is culling to early.

I search all , And I try this

mesh.bounds = new Bounds(data.position, new Vector3(float.MaxValue, float.MaxValue, float.MaxValue));
It's still culling... Any one know how to avoid it?

Have you found any answer to this?