Can I disable Navigation Arrows, causing massive performance issues in UI based game

I’m trying to build a UI based card game and I’m in the prototyping phase. I’m currently using unity 2021.3.28, and the navigation arrows on UI elements such as buttons that all show up when I’m trying to edit my scene is bringing my UI to a crawl in the editor. It’s making it nearly impossible to get anything done at this point, and I can’t seem to find a uniform way to disable the visual aspect of this feature.

Imgur: The magic of the Internet

By default those arrows won’t show. They only show when you have pressed the “Visualize” button at the bottom of a Selectable component:

Simply unclick that button if you want to hide them.

Does this mean I have to do it for each element? I can’t do this universally? Ah okay never mind it does turn them off universally. Cool, I thought it would only shut off one connection. Thanks!