hi there :b
You’ll see… I have a level were you’re walking thru a LOOOOONG Avenue full of Zombies & other physic objects like boxes, cars & stuff… it is at night so the player can’t se anything beyond certain zone around him & zombies won’t follow you until you can see them… Problem is, there’s a lot of stuff being draw, even if it’s not visible yet. I don’t really have performance troubles yet but anyways i wanna know if there’s a way to only draw stuff like enemies & other objects when you get close to them.
*i was thinking about changing the clipping range of the camera but it also stop drawing buildings so it looks ugly (maybe could i apply the clipping range only to certain objects?)
*also a friend of mine suggested me creating triggers to spawn objects while you’re going thru the level, but as far as i have seen, this creates an awful little lag.
*then i though about making spawners that creates zombies one by one, before you get close, but once the object is there, it still there & even if i could erase them, if the player goes back, the level would be empty…
Any ideas?
maybe i’m overthinking it too much & i’m just a beginner but i really wanna make it as flow & fast as i can
thanks you very much O:!