I mean in some case of animation, the animation itself has set to move forward and when the animation end the character will disappear and warp to the point of it Rigi body again so in this point, this is not looking good anymore. Now the question is how can I set the animation to stand on the same point and if I want it to move, I just do it in the Vector3 function.
(For Generic)
Example, Animation jump make the mesh of the character move forward 2 points, but after finished the character will warp back 2 points too.(to Rigi body)
What I need, Just stand on the same point from started until the end of an Animation.
Sorry for my bad English, I try to make you understand as mush as possible. But my English is suck.