Can I find the mixing transforms for an animation?

So if I start an animation and use AddMixingTransform is their any way I can then query back the information? I am trying to sync animations between networked clients and I’ve got no problem with the actual animation syncing, but I play several with mixing transforms and I don’t know how to sync that as it isn’t queryable from AnimationState.

You can’t find the mixing transforms - you have to capture what you are doing yourself and then play them back on afterwards. I do this by storing the child relationships in the transform hierarchy and send these across the wire.