I have the following Debug code:
//Debug Stuff.
if (Debug.isDebugBuild)
{
//Time remaining.
Debug.Log($"Shortcut {gameObject.name} cooldown remaining: {CoolDownTime - m_CoolDownTimer}s");
}
Because the CoolDownTime - m_CoolDownTimer is different in each frame, unity will print that message in a different “bubble”.
I’m wondering if there is a way to force the Debug.Log() to print that message in the same “bubble” like when it does with messages that are printed multiple times and increase a counting number in the right side of the “bubble”.